


In this way, we hope to maintain the level of quality and professionalism you’ve come to expect from us. Rather than splitting our focus, many of us want to dedicate ourselves to this new venture fully. We can’t spill the beans just yet, but know that we’re looking towards a fresh start with brand new designs. In the meantime, we plan to be hard at work on new projects, built from the ground up. We’ve spent six years polishing Project M, and rather than let it drag on through another several years of dwindling development and change-fatigue in the competitive circle, we’re going to consider our work complete. Again, it’s been an excruciating call to make, but it’s been made a bit easier by our satisfaction with the previous and final release, v3.6. We realize that this will come as a shock to many of our fans. With this in mind, we’ve made a difficult business decision: We’re ready to finish development here and move on to bigger and better ventures. We’ve learned so much in the process of making Project M-accumulating life-changing lessons in communication, team work, professionalism, work ethic, and more-but there’s only so far we can take those skills in a volunteer project. While it is unclear exactly why they stopped development, in an official statement found on the Project M website the development team said the following: Project M tried its best to balance characters across the board, changing the gameplay of certain characters such as Roy, Ganondorf, and the Pokemon Trainer's Pokemon to better suit competitive gameplay. Project M sought to bring back core gameplay elements from Melee while simultaneously changing up characters so that they would be more diverse than in the original games. The mod also re-added characters from Melee such as Dr. Brawl failed to cater to fans' expectations. Melee after the Nintendo release of Super Smash Bros. Limit 12 stages.Project M has been seen as the spiritual successor to Super Smash Bros.

To make a custom stage slot of your choice flat, utilize this code:ĢD Characters on Other Stages V1.2 Īnd here’s the part where you decide which stage(s) to make flat:ĢD Characters on Other Stages V1.2 Data Here’s a code that makes just Hanenbow not flat. This is useful for when you want to repurpose the Flat Zone or Hanenbow stage slot for something else, and don’t necessarily want to maintain the “flat” stage properties (where every character essentially turns 2D on the stage). Here’s a code that makes no stages flat (specifically Flat Zone and Hanenbow stage slots will no longer be flat/2D):
